[landscape] name = Grossmugl author = Guenther Wuchterl, Kuffner-Sternwarte.at; Lightscape: Georg Zotti description = Field near Leeberg, Grossmugl (Riesentumulus), Austria - Primary Observing Spot of the Grossmugl Starlight Oasis - https://starlightoasis.org type = spherical ; Image manipulation commands here are for ImageMagick. ; The overlays are best produced in layer-aware image editors like the GIMP or Photoshop. Export separate images for the base panorama, the fog layer and the illumination layer. ; Your panorama may be large, say 4096x2048 pixels. Most of the sky can be trimmed away now. ; To trim down to 45/22.5/11.25/5.625 degrees altitude, we would trim away 512/768/896/960 pixels. The rest should be re-stretched to powers of 2. ; Let's assume the highest point is about 10 degrees high, so 11.25 is OK. ; convert grossmugl_leeberg_4096.png -crop 4096x1152+0+896 -resize 2048x512! grossmugl_leeberg_crop11.25_2048.png maptex = grossmugl_leeberg_crop11.25_2048.png maptex_top=11.25 ; feature test. Usually, this value should not be used - it creates a hole in the ground ;-) ;maptex_bottom=-78 ; We can save much texture memory by trimming and cropping. After that, texture should be stretched again to powers of 2. ; E.g., the fog overlay does not have to be very large: convert grossmugl_leeberg_fog.png -resize 512x grossmugl_leeberg_fog_512.png ;maptex_fog = grossmugl_leeberg_fog_512.png ; Usually fog is limited to the horizon range, say: convert grossmugl_leeberg_4096_fog.png -crop 4096x512+0+768 -resize 2048x512 grossmugl_leeberg_4096_fog_crop22.5.png ;maptex_fog = grossmugl_leeberg_fog_crop22.5.png ; the texture can be distorted: convert grossmugl_leeberg_4096_fog_crop22.5.png -resize 512x256! grossmugl_leeberg_fog_crop22.5_w512.png maptex_fog = grossmugl_leeberg_fog_crop22.5_w512.png maptex_fog_top = 22.5 maptex_fog_bottom = -22.5 ; The illum layer has full sky coverage, but ends at exactly (!) 0 degrees. We can trim the bottom half. ; maptex_illum = grossmugl_leeberg_illum_4096_crop0.png ; again, we can have a smaller image, but the pinpoint lights require a certain size for higher quality: ; convert grossmugl_leeberg_illum_4096_crop0.png -resize 2048x grossmugl_leeberg_illum_crop0_2048.png maptex_illum = grossmugl_leeberg_illum_crop0_2048.png maptex_illum_bottom = 0 angle_rotatez=-89.1 initial_brightness = 0.0075 [location] light_pollution = 3 atmospheric_extinction_coefficient = 0.27 atmospheric_temperature = 10 ; The next line with value -1 translates to "compute from altitude and standard atmosphere model" atmospheric_pressure = -1 planet = Earth latitude = +48d29'18.0" longitude = +16d13'23.0" altitude = 265 timezone = Europe/Vienna